Brutality Meter

Pick a riff, or paste a tab, and get a BRUTALITY percentage with sub-scores. The meter counts tremolo, chugs, dissonance, speed, depth and melody. It is unscientific on purpose but it does real arithmetic: the same riff always gets the same score, and the explanation shows exactly how.

How to use it

  1. Generate a random riff, choose a saved riff or paste a tab or note names.
  2. Read the percentage and the sub-scores. Each sub-score has a verdict and a comment.
  3. Open the explanation to see the weights. Melody counts against the total: more melody means less brutality.
  4. Press Copy the result to share it. Play the riff to hear whether the meter is right.

How is the brutality percentage calculated?

The brutality percentage is a weighted sum of six sub-scores between 0 and 100. Tremolo weighs 25 percent, chugs 20, dissonance 20, speed 10 and low end 10. Melody weighs 15 percent but counts in reverse: more melody gives lower brutality.

The number is unscientific on purpose. It is consistent, though: a riff always gets the same score, because everything is arithmetic on the notes and no randomness is involved. The score is grouped into five levels with limits at 20, 40, 60 and 80.

What the six sub-scores measure

Each sub-score is scaled against a ceiling. When the ceiling is reached, the score is 100.

  • Tremolo: the share of the riff that is tremolo picked or made of at least four sixteenth notes in a row on the same note. Half of the riff gives 100.
  • Chugs: the share of notes that are palm mutes, or short repeated notes on the two lowest strings. 60 percent gives 100.
  • Dissonance: the share of jumps that are a semitone, a tritone or a major seventh, plus dissonant notes between melody and harmony. 35 percent gives 100. Repeated notes do not count.
  • Speed: number of notes per second. Twelve per second gives 100.
  • Low end: how low the riff sits on average. C2 or lower gives 100 and E4 or higher gives 0.
  • Melody: half depends on how many different notes are used (five or more is full) and half on the share of jumps that are soft steps, from a second to a fifth and a sixth.

What are a chug, tremolo picking and a tritone?

A chug is a short, palm-muted hit on a low string, often repeated on the same note. Tremolo picking is very fast alternate picking on a single note. A tritone is the interval of six semitones, long known as the devil's interval and often used in heavy metal because it grinds.

Use the meter to compare two versions of the same riff. Swap a few notes for neighbouring semitones, add palm muting or lower the tuning, and see which sub-scores move.

Frequently asked questions

Is the Brutality Meter scientific?

No, on purpose. It is arithmetic with opinions. It is consistent though: the same riff always gets the same score, and the explanation shows how each sub-score is calculated.

Why does melody lower the brutality?

The meter assumes that more different notes and soft steps make a riff more melodic, and that this pulls down what is called brutal here. Melody carries 15 percent of the total, in the opposite direction.

What counts as dissonance?

Jumps of a semitone, a tritone or a major seventh between two notes, and the same intervals between melody and harmony. Repeated notes do not count.

How do I make a riff more brutal?

Play more notes as tremolo or palm mutes, put the riff on the lowest strings, use semitones and tritones between notes and limit the number of different notes. Higher speed helps a little. The more melody, the lower the percentage.

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  • Riff Weather: Tonight's riff forecast: key, weather and the chance of harmonised guitars, with a playable forecast riff.
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